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ENGAGE: Game-based CT and MS Science
The STEM+Computing Partnership (STEM+C) program seeks to advance multidisciplinary integration of computing in STEM teaching and learning through applied research and development across one or more domains. Building on a previously developed and tested prototype for computer science education in a middle school oceanography elective, the ENGAGE project's objective is to design and study a more comprehensive curricular strategy for middle school life science using a game-based learning environment that will deeply integrate computational thinking practices within the life science curriculum. Topics will include the study of interdependent relationships of species in ecosystems, matter and energy in organisms and ecosystems, and natural selection of species and their adaptations for survival. Along with a focus on student learning, the project will develop and study a teacher professional development model to support teachers in the integration of computational thinking in middle school life science.

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Project Contributions

Inducing Stealth Assessors from Game Interaction Data
"A key untapped feature of game-based learning environments is their capacity to generate a rich stream of fine-grained learning interaction data. The learning behaviors captured in these data provide a…
Improving Stealth Assessment in Game-based Learning with LSTM-based Analytics
A key affordance of game-based learning environments is their potential to unobtrusively assess student learning without interfering with gameplay. In this paper, we introduce a temporal analytics framework for stealth…
Introducing the Computer Science Concept of Variables in Middle School Science Classrooms
"The K-12 Computer Science Framework has established that students should be learning about the computer science concept of variables as early as middle school, although the field has not yet…